Well, a little update about my attempt to make it more like we need it. I extended the maxscripted part so a gfx artist can now easily assign Attributes values - predefined one or custom ones. This, in combination with the new Stencil Shadow Caster script, allows a gfx artist to have instant previews of stencil shadows. It's nice
Now, regarding the modding of the exporter with the fewest lines possible to make it export multiple animations from one single 3ds max file: after several e-mails exchanged with support, we came back to my first idea I had when contacting support: not possible without the sources of the Ge2Virtools lib. Not possible means: not possible with only few places where to change the code. You can do that, but it takes much more time and effort. This also means, each time there is a new 3ds max exporter (like the one they just released with a few bug fixes), you need to be very careful and look what has been changed etc.
I am still very interested in having such a workflow, especially if I think of all the characters what are in the pipeline. Hmmm …







