Friday, 21st September, 2007

Virtools A.I. uses Kynogon SDK?

Filed under: Virtools — dominique @ 11:08

Maybe you know about the AI Middleware from Kynogon. When I look at their demos and papers, it really looks good. Now I came over a page that mentions the Virtools A.I. Pack/Library … this really surprises me, because I really didn't got impressed by the Virtools AI Pack. I played around with it once shortly and it didn't looked like that was worth it's money. I also heard similar thoughts from other users. In case it's really Kynogon under the hood, is it an old SDK? Is it badly integrated? (As the text says that the plugIn was done by Kynogon themselves?) Or was it licensed for Virtools MP and the DEV extension is a completely in-house implementation from Virtools? What do you think? In case you played with the AI Pack, what are your impressions - do you like it?

Btw. - a bit off-topic - on Kynogon's demo section there is also a video showing Kismet, the visual scripting system of the Unreal3 engine. Their concept looks much more like BuildingBlocks than I initially thought:

Kismet

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1 Comment »

  1. playing with it, what bothered me most is that the ‘datagraph’ generation procedure is very slow (and sometime confusing to say the least (see my posts at theswapmeet)), and that this only works fine for static environments, as one loads this ‘datagraph’ into scene before initialization. We make use of dynamic environments a lot, and hence the AI pack is not suited for this purpose.

    As the AI is concerned, I to found it very limited (for the given price/quality). To be honest, have it used one, and never since, as I had the same feelings you have. Nowadays we just script the AI ourselves.

    Comment by chris — Wednesday, 3rd October, 2007 @ 11:46

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