Maybe you know Matthew. He was a very active Virtools user for many years and also published some casual games using it. Roughly a year ago he started to use Unity (for diverse reasons) and ported 'I hate clowns'. Now he released a new game using Unity, called Splume. It's a color-match game with a springy physics aspect.
While having a short look at it, I see some usability problems - it's a bit off-topic as it's partly due the Unity webplayer
- I can't see a quick way to mute audio
- it tracks mouse clicks outside the window or even when I am in another browser TAB
- I can't pause the game or even better the Unity player. Thus it takes resources while I am at other web pages
- where do I adjust fullscreen resolution and AA?








Comment by Aras Pranckevicius — Thursday, 25th October, 2007 @ 10:08
Aras, i wasn't precise: window meant the ActiveX window thus what you mentioned as 'context'. (EDIT: oh indeed i wrote "other windows" in the other line … hm can't reproduce this now neither … sorry for that - I remove that from the article)
For the mouseclicks … I don't know unity (yet) but maybe that's something that can be done by the developer (unity user) too. Recently I did some prototyping targeting the Virtools webplayer … and I wind up ignoring DOWN events outside the 3d window, but still tracked UP events as, I my case, I would otherwise have got corrupt input states.
Comment by dominique — Thursday, 25th October, 2007 @ 01:18
Comment by Arby — Saturday, 26th January, 2008 @ 08:10