Thursday, 31st January, 2008

Off-Road Velociraptor Safari

Filed under: GameDesign, Games, Unity3D — dominique @ 01:25

Matthew and his team released a new 3d web game made with Unity3D:

Off-Road Velociraptor Safari

Hunt dinos in a car while doing the best stunts you can  ….Very funky game idea !

Smile

Pick the dinos up

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Wednesday, 23rd January, 2008

Some Virtools news … Wii, MP, 4.x

Filed under: Virtools — dominique @ 11:18

Looks like Virtools added a new product page for their Virtools Dev Wii PlugIn. The interface looks quite similar to the PSP extension.

It also seems that the team resumed working on DEV to bring the next, probably minor, update in Q1 2008.

Also scheduled for Q1 is Virtools's new flagship product: MP (Multiplatform). They have been working on this for years now. One year ago they were in alpha and probably during winter in beta. MP will be no replacement for DEV but an additional product although it's certainly a NextGen DEV.  The target market is on one hand Console games producers (XBox360, PS3) but on the other hand they also will have support for PC, probably with a webplayer and new (DassaultSystemes?) web-services. Maybe MP even comes with schematic programming for shaders and maybe even considers thausend of other improvements the DEV online community suggested over the past years.

Rumours say that MP will cost 3 or 4 times as much as DEV.

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Wednesday, 9th January, 2008

Will there be a fusion of CPU and GPU?

Filed under: GPU Shader, GameDev, Programming, The World of 3D — dominique @ 01:33

If you read Beyond3D or Tomf's blog then you probably already heard of INTEL's project 'larrabee'. If not: the basic idea is to mix CPU and GPU functionality into one 'multi mini-core' system. One could call that "CGPU". The target for 2009 is up to 16 cores (maybe less) with each capable of 4 hardware threads.

The source article ends with: 

Now do you understand why AMD had to buy ATI to survive? 

In the context of the mixed architecture that might be more flexible to to program, raytracing (as alternatives to rasterasation) for real-time rendering is discussed. Another citation from the above article is

Now do you see why Nvidia is dead?

Maybe you know about Mental Images, the creator of the famous MentalRay offline renderer that ships with 3dsMax, Maya and XSI … … they have been bought by NVIDIA! Nvidia does provide with Gelato another rendering product for the DCC market but maybe their acquisition was also interesting for them in regards to the Intel's Larrabee project where raytracing for real-time (RTRT) is researched.

So what will the future bring us? Maybe instead of 2 pairs of separate competitors 'AMD<->INTEL and NVIDIA<->ATI' we will have a triangle 'INTEL<->NVIDIA<->AMD/ATI' ?

( P.s. Actually, as I am right now discovering, Larrabeee details are already public since April 2006 )

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