Thursday, 21st February, 2008

Virtools / 3dvia mp website

Filed under: Virtools — dominique @ 12:16

I just saw the press release - there is now a website for Virtools MP. It contains the video we already know with slightly better resolution and some more details - but not yet that extensive to satisfy the curiosity of existing Virtools Dev users.

Wink

Interesting aspects are: data is stored as XML which is probably much better for atomic handling, OO Behaviour-Graphs maybe similar in approach to the BG instancing that comes with Dev 4.1 , customizable build process, media processing, render slots (whatever this means), customizable culling, streaming of levels/stages (stage = scene?), advanced shadow system, gameplay templates.

 Virtools MP website

 Virtools mp schematicvirtools mp with material property sheet

A custom build and media processor is actually something we created in our company for DEV, too. It really boosts productivity! We use schematic scripting to implement the media processing and store media in special folders and with special tags in names. It allows the GFX teams to add new content of existing types without the need of a developer for assets integration. 

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2 Comments »

  1. Each element of a composition is now stored in a separate xml, which allows easy team cooperation. And behaviors are now like c++ classes with data members and functions (vsl or schematic), that you can intanciate multiple times. I love that =)

    Comment by Sébastien "cb" Kuntz — Sunday, 2nd March, 2008 @ 11:37

  2. cb, this sounds great! By behaviour do you mean scripts or BGs? In case of scripts is it then like components - i.e. like in Unity3D?

    Comment by dominique — Thursday, 6th March, 2008 @ 12:57

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