Monday, 7th April, 2008

New multicore ‘Nehalem’ architecture demo using OGRE3D

Filed under: OGRE3D, The World of 3D — dominique @ 12:30

As previously mentioned, INTEL is trying to bring GFX calculations back to the CPU system. Their argumentation for this is

(…) that Intel processors offered “more bang for the buck” and that it was more economical to go from single to multiple core processors versus popping multiple graphics cards into a machine.  “The fact of the matter is that you’re going to have one graphics card, you may have a dual graphics card, but you’re not going to have a four graphics card or eight graphics card system,” said Fosner.

(…) 

This quote comes from this tgdaily article about an interview they had with INTEL on the Intel Developer Forum in Shanghai. The real-time demo shows 8 hardware thread on 4 cores in action. It's based on a game-engine framework called "Smoke Framework" and currently it's using OGRE3D for rendering.

Nehalem demo shown at the Intel Developer Forum

INTEL is considering to release the sourcecode to the developer community as stated on the OGRE3D forum. As the OGRE3D community is currently working on DX10 support, the Smoke Framework probably will continue using OGRE.

There are two videos available about the demo and the interview - one is the article mentioned above but I'll list them both here again:

Somehow related to the topic:

Bookmark and Share: These icons link to social bookmarking sites where readers can share and discover new web pages.
  • del.icio.us
  • Technorati
  • Digg
  • Reddit
  • Google Bookmarks
  • YahooMyWeb
  • Live-MSN
  • Facebook

4 Comments »

  1. Aras had a closer look at SwiftShader and blogged about his experience.

    Comment by dominique — Monday, 7th April, 2008 @ 09:57

  2. Crytek's Cevat Yerli shares his views on rasterization and raytracing : http://www.pcper.com/article.php?aid=546 Like John Carmac he thinks that although there is a role for raytracing, but it won't sweep rasterization from the table, a hybrid form will probably prevail.

    Comment by PatH — Wednesday, 16th April, 2008 @ 10:01

  3. Another thing about intel, I'm wondering why they are using ogre… I mean, they bought Offset, so they have a complete game engine and the developers to go with it.

    Comment by PatH — Wednesday, 16th April, 2008 @ 10:17

  4. [...] bought RealViz and Kynogon»Game UI design and increasing screen sizes»New multicore ‘Nehalem’ architecture demo using OGRE3D»GarageGames goes Web3D with games: [...]

    Pingback by Dom’s Base - About interactive 3D content and tech, 3dvia Virtools, maxscript, 3ds max, music and more — Sunday, 17th August, 2008 @ 03:20

RSS feed for comments on this post. | TrackBack URI

Leave a comment

XHTML ( You can use these tags): <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> .

Bookmark and Share: These icons link to social bookmarking sites where readers can share and discover new web pages.
  • del.icio.us
  • Technorati
  • Digg
  • Reddit
  • Google Bookmarks
  • YahooMyWeb
  • Live-MSN
  • Facebook