Thursday, 13th November, 2008

Enabling GPU Skinning in Virtools without editor

Filed under: Virtools, Virtools SDK — dominique @ 06:06

I wanted to expand an import pipeline for characters, so they use GPU skinning. Unfortunately there is no BB and no VSL binding for this. Luckily it's possible using a custom BB.

You need to add this flag to bodyparts:

CK_3DENTITY_HWSKINING

I am surprised that this is not bound to VSL. Nobody ever complained about it?

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